System Design
Basic concepts and terminology

Basic concepts and terminology

There are many fundamental concepts and terms that are widely used in system design. This list is comprehensive and I will continue to update and add new items as necessary.

  1. Scalability: The ability to handle increasing workload
  2. High availability: designing a system to minimize downtime and ensure that it is always available to users.
  3. Auto-scaling: designing a system to automatically adjust the amount of resources it uses based on the workload.
  4. Redundancy: designing a system with extra capacity to ensure that it can continue functioning in case of a failure.
  5. Failover: designing a system to automatically switch to a backup component in case of a failure.
  6. Modularity: Dividing the system into smaller independent components
  7. Abstraction: Hiding details of the system and presenting necessary information
  8. Encapsulation: Hiding internal details and exposing only public interface
  9. Coupling: Interdependence between components or modules
  10. Cohesion: How elements within a component or module work together
  11. Data Flow: Flow of data between components or modules
  12. Performance: Efficiency and effectiveness of a system
  13. Latency: Time delay between system response and request
  14. Throughput: Amount of work a system can handle over a period of time
  15. Load balancing: distributing workload evenly across the system to ensure that no single component is overworked.
  16. Concurrency: ability to handle multiple tasks simultaneously
  17. Fault Tolerance: ability of a system to continue functioning in case of failure
  18. Security: ability of a system to protect data and resources
  19. Caching: storing frequently accessed data for fast retrieval
  20. Indexing: organizing data for fast search and retrieval
  21. Replication: creating multiple copies of data for availability and fault tolerance.
  22. Partitioning: dividing a system into smaller units for better management and scalability.
  23. Architecture: the overall structure and organization of a system
  24. Design Patterns: reusable solutions to common design problems
  25. Service-oriented architecture (SOA): a design approach that focuses on building services that can be reused
  26. Microservices: a design approach that focuses on building small, independent services that can be developed and deployed separately
  27. Event-driven architecture (EDA): a design approach that focuses on processing and reacting to events
  28. Object-oriented design (OOD): a design approach that focuses on creating objects and classes to represent real-world entities
  29. Function-oriented design (FOD): a design approach that focuses on designing functions and procedures
  30. Data-oriented design (DOD): a design approach that focuses on designing data structures and algorithms
  31. Capacity Planning: determining the appropriate amount of resources needed to handle a given workload
  32. Resource Allocation: the process of assigning resources to different tasks or processes
  33. Stateless: a design approach that does not retain information about previous requests
  34. Stateful: a design approach that retains information about previous requests
  35. Synchronous: a design approach that requires the completion of a task before moving on to the next one
  36. Asynchronous: a design approach that allows tasks to be performed concurrently
  37. Client-Server: a design approach that separates the client and server components of a system
  38. Peer-to-Peer: a design approach that allows nodes in a network to communicate directly with each other
  39. Horizontal Scaling: adding more resources to a system to handle an increase in workload
  40. Vertical Scaling: adding more powerful resources to a system to handle an increase in workload
  41. Distributed Systems: systems that run on multiple devices or locations
  42. Cloud Computing: the use of remote servers over the internet to store, manage, and process data.
  43. API (Application Programming Interface): a set of protocols, routines, and tools for building software and applications
  44. Protocol: a set of rules and standards for communication between systems
  45. Session: a period of time during which a user interacts with a system
  46. Authentication: the process of verifying the identity of a user or system
  47. Authorization: the process of granting or denying access to a system's resources
  48. Monitoring: the process of tracking and analyzing the performance of a system.
  49. Backup and disaster recovery: designing a system to ensure that data can be recovered in case of a failure.
  50. Optimization: designing a system to minimize resource usage and improve performance.
  51. Refactoring: redesigning a system to improve its structure and organization without changing its functionality.
  52. Reusability: designing a system to make it easy to reuse components in other systems.
  53. Test-driven development: designing a system by writing tests for its functionality before writing the actual code.