Design Patterns
Proxy

Proxy

Proxy Pattern: J.A.R.V.I.S. - Tony Stark's Interface to the World

Remember how Tony Stark interacts with his workshop, suits, and data through J.A.R.V.I.S.? Tony doesn't directly control the underlying systems—instead, J.A.R.V.I.S. acts as an intelligent proxy, filtering requests, providing security, caching results, and simplifying the interface. That's essentially what the Proxy pattern does in software design!

The Proxy pattern provides a surrogate or placeholder for another object to control access to it. The proxy receives client requests, does some work (access control, caching, etc.), and then passes the request to the underlying service object.

The Problem: Direct Access Complications

Direct access to an object isn't always ideal for several reasons:

  • The object might be resource-intensive to create or use
  • The object might be remote, requiring complex network communication
  • The object might need access control for security reasons
  • The operations might need logging or additional processing

For instance, imagine loading high-resolution 3D models in a game. Creating these objects directly whenever needed would cause performance issues. Or consider a system where only certain users should access sensitive data—direct access would bypass security checks.

Enter the Proxy Pattern

The Proxy pattern introduces a new proxy class that implements the same interface as the original service object. The client interacts with the proxy rather than the real service:

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Let's implement a simple example with an image loading system:

This simple example demonstrates lazy loading - one of the most common uses of the Proxy pattern. The image is only loaded from disk when it's actually needed.

J.A.R.V.I.S. Example

Let's implement a more elaborate example inspired by Tony Stark's J.A.R.V.I.S. system:

This J.A.R.V.I.S. example demonstrates several proxy functionalities at once:

  • Caching Proxy: Stores results of expensive operations
  • Protection Proxy: Controls access based on security clearance
  • Logging Proxy: Keeps track of all access attempts
  • Smart Reference: Provides additional context and insights

Types of Proxies

There are several common types of proxies, each serving a specific purpose:

1. Virtual Proxy

A virtual proxy creates expensive objects only when they are actually needed:

2. Protection Proxy

A protection proxy controls access to the original object:

3. Remote Proxy

A remote proxy represents an object that exists in a different address space:

4. Smart Reference Proxy

A smart reference adds additional actions when an object is accessed:

5. Cache Proxy

A cache proxy temporarily stores expensive operations' results:

Proxy vs. Adapter vs. Decorator

These patterns are sometimes confused, so here's how they differ:

  1. Proxy: Provides the same interface as the wrapped object, primarily to control access to it.
  2. Adapter: Converts one interface to another, allowing objects with incompatible interfaces to work together.
  3. Decorator: Adds new behaviors or responsibilities to objects without altering their code.

The key differences:

  • Proxy focuses on controlling access to an object
  • Adapter focuses on making incompatible interfaces work together
  • Decorator focuses on adding new behaviors to objects

Advantages of the Proxy Pattern

  1. Separation of Concerns: The proxy can handle aspects like logging, access control, or caching, while the service object focuses on its core functionality.
  2. Open/Closed Principle: You can introduce new proxies without changing the service or client code.
  3. Remote Access Management: Simplifies working with objects in different address spaces.
  4. Resource Management: Controls creation and lifecycle of expensive resources.
  5. Security: Controls who can access what functionality.

Disadvantages of the Proxy Pattern

  1. Added Complexity: Introduces an additional layer that can complicate the design.
  2. Performance Overhead: May introduce slight delays due to the extra indirection.
  3. Code Duplication: Without careful design, you might end up duplicating code between the proxy and real subject.
  4. Potential Behavioral Differences: If not implemented correctly, the proxy might behave slightly differently than the real object.

When to Use the Proxy Pattern

The Proxy pattern is ideal when:

  1. You need lazy initialization for resource-intensive objects (Virtual Proxy).
  2. You need access control for certain objects (Protection Proxy).
  3. You need to simplify interaction with remote objects (Remote Proxy).
  4. You need to add logging, performance monitoring, or caching without modifying the original service (Smart Reference/Caching Proxy).
  5. You need to defer creating expensive objects until they're actually used.

Remember, just as J.A.R.V.I.S. serves as Tony Stark's intelligent interface to his complex technological world, the Proxy pattern provides a sophisticated way to control and enhance interactions with objects in your software systems!